<div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">Center of the Cafe</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Main.png');" class="bg-image"></div><div class="content">
<br><<if $CurrentMinute lte 15>>The musty scent of the rain stays with you as you step into an old cafe. There's a ton of time before Lucy will be here.<<elseif $CurrentMinute lte 30>>
You look back at the door and the time. Still plenty of time to kill.
<<elseif $CurrentMinute lte 45>>Only a little while now before Lucy gets here. Gotta move faster and get those shots in.
<<elseif $CurrentMinute lte 65>>Lucy should be here any minute.<<endif>>
<ul class="ul">
<li>Near the front of the cafe is a [[bulletin board|Bulletinboard]] overflowing with ads, and about to get another from <<if $rememberedJean is true>>Jean<<else>>a short redheaded-girl<<endif>>.</li><li>Quiet tapping comes from the [[counter|Counter]] where <<if $rememberedArthur is true>>Arthur <<else>>some jock <<endif>>impatiently waits for his order.</li><li>A lamp flickers toward the back, where there's [[cozy seating|booth]] and <<if $rememberedJon is true>>Jonathan<<else>>someone<<endif>> nestled in a beat-up wing chair.</li><li>Off in the corner is <<if $rememberedQuinn is true>>Quinn, <<else>>some dude <<endif>>jamming so hard at an [[arcade machine|arcadeCabinet]] that it's impossible to tell if he's winning or losing.</li>
<li>The sound of rain mixes with <<if $MazzyStar is true>>a crooning female voice over a dreamy guitar<<elseif $DepecheMode is true>>a reverberating voice underscored by an undulant rhythm<<elseif $Ramones is true>>an upbeat plea with a rockin' beat<<else>>a synthy post-punk song<</if>> that flows from a [[jukebox]].</li>
</ul>
</div>
<<set $Room to "MainHub">>$hour
$minute
$shots
$rememberedArthur
$rememberedJean
$rememberedJon
$rememberedQuinn
$photoArthur
$photoJean
$photoJon
$photoQuinn
$DannyExpression
$arthurSmile
$usedCoin
$haveCoin
$Ramones
$DepecheMode
$MazzyStar
$jonreading
$jonmusic
$jonphotography
$joncomplete<div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">The Counter</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Counter.png');" class="bg-image"></div><div class="content">
You walk over to the counter, where <b>Arthur Ho</b>, the lead singer of The Romeros, taps on his phone with not-so-subtle impatience. Beyond him, the baristas are meticulously at work.
<ol style="list-style: upper-roman;">
<li><<if $DannyExpression is true>>The baristas move to an unheard rhythm. <<else>>The baristas' [[expressions]] are unreadable.<<endif>></li>
<<if $arthurSmile is false>><li>Arthur has his phone out, his dazzling [[smile|arthursmile]] seemingly powered-up with every dopamine-filled tap.</li><<else>><li>On second glance, you notice a stoop in Arthur's [[stance|cover]].</li><<endif>>
<li>Of course, he's wearing his signature [[letterman jacket|sports]].</li>
<li>Your eyes drift to the assortment of pastries and tea bags. Maybe you'll [[order something|order]].</li>
</ol>
<returntextbar>
Return to the <<if $CurrentMinute gte 59>>[[center of the room|lucyArrives]]<<else>>[[center of the room|MainHub]].<<endif>>
</returntextbar>
</div>
<<set $rememberedArthur to true>>
<<set $rememberedDANNY to true>>
<<set $Room to "Counter">><div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">The Bulletin Board</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Bulletin.png');" class="bg-image"></div><div class="content">
As you walk to the bulletin board, your eyes scan across the sea of posters advertising everything from music fests to the local arts council.
Standing on a chair and wrestling with a poster for the Romeros' next gig is <b>Jean Seward</b>.
<ol>
<li>Seward...as in the local [[funeral home]].</li>
<li>A [[skateboard|skater]], presumably hers, is propped nearby.</li>
<li>Near Jean is a poster of [[a strange creature|SeaMonster]] swimming in the bay.</li>
<li>Your eye catches on a flyer advertising a stately [[Victorian manor|carfax]] for sale.</li>
</ol>
<returntextbar>
Return to the <<if $CurrentMinute gte 59>>[[center of the room|lucyArrives]]<<else>>[[center of the room|MainHub]].<<endif>>
</returntextbar>
<<set $rememberedJean to true>>
</div>
<<set $Room to "Bulletinboard">><div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">The Arcade Cabinet</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Arcade.png');" class="bg-image"></div><div class="content">
Your gaze turns to <b>Quinn Markarian</b>, perched at the machine.
<ol>
<li>You can't help but notice his punky torn [[clothes]].</li>
<li>His [[backpack]] is parked on the floor nearby.</li>
<li>You wonder if you should try [[talking|jokes]] to him.</li>
<li>But your eyes are drawn to the [[game]].</li>
</ol>
<return>
Return to the <<if $CurrentMinute gte 59>>[[center of the room|lucyArrives]]<<else>>[[center of the room|MainHub]].<<endif>>
</return>
<<set $Room to "arcadeCabinet">>
<<set $rememberedQuinn to true>>
</div>
<div class="fixed-header-buffer"></div>
<<audio rain play>><<audio main play>>New Whitby. Home of horrors and urban legends. Is it the fog from the bay playing tricks, or bored teens making the most of suburbia?
...Or something more?
"Autumn is so gloomy," Lucy always complains. Your effervescent BFF hates this time of year. But the overcast skies mean perfect lighting for your photography, so you delight in the season. On this delictably dreary Saturday morning, you set out early to get some shots in. But the clouds didn't hold back for long and a tempest washed out your plans.
But all's not lost - Lucy invited you for a hang, which diverted you here: Cafe Ampsersand. Her text said something about that band, the Romeros. You're not sure why she's suddenly so interested in them, but you push away those thoughts as the butterflies of being forced to talk to a bunch of strangers take flight.
//Strangers...that's a little unfair.// You've seen their faces around at school and know their names.
As you push open the door to the cafe, you wonder, [[what does it really mean to know someone? |Prologue3]]
<<set $CurrentHour to 1>>
<<set $CurrentMinute to 15>>
<<set $shots to 5>>
updated 9:01pm<div class="fixed-header-buffer"></div>
Having already been out gathering shots till you got rained-out, you've arrived little early.
You check the time. It's only <b>1:15pm.</b>
Lucy promised she'd be here by <b>2:00pm.</b>
You check the dial on your camera. <b>5 shots left.</b>
//May as well make the most of things and try to get some shots.// Your hands instinctively reach for the <b>mechanical camera</b> dangling from your neck.
But a good shot, by your standards, captures an unposed vulnerable moment. But as soon as your camera goes up, people instinctively say “cheese," and match their plastic grin with a practiced smile.
//Ugh.//
But perhaps like the foggy apparitions around New Whitby, if you get people to let their guard down, maybe a good shot will reveal itself?
<<set $rememberedArthur to false>>
<<set $rememberedJean to false>>
<<set $rememberedJon to false>>
<<set $rememberedQuinn to false>>
<<set $photoArthur to false>>
<<set $photoJean to false>>
<<set $photoJon to false>>
<<set $photoQuinn to false>>
<<set $haveCoin to false>>
<<set $gotCoin to false>>
<<set $arthurSmile to false>>
<<set $joncomplete to false>>
<<set $jonreading to false>>
<<set $jonmusic to false>>
<<set $jonphotography to false>>
<<set $joncomplete to false>>
<<audio rain stop>><div class="fixed-header-buffer"></div>
<<if $carfaxRead is false>>Your hand skims over a realtor's adverisement, its headline: "Historic Victorian Home on the Bluffs." <b>The Carfax Estate.</b> It's magnificent, albeit rundown.
The rumors of its hauntings have been a local favorite, with some daring to trespass in search of the truth behind its supposed contents: a possessed doll. A monkey's paw. An empty coffin. The list goes on. You've been wanting to pay Carfax a visit, but its "Sold!" status deems your would-be adventures a little too late.<<else>>You click your teeth in disappointment as you remember you've missed your chance to scope out the mysteries of the Carfax Estate.<<endif>>
<<if $carfaxThoughts is true>>You imagine the epic estate sale you and Jean just mused about and quietly hope you get a crack at searching through its fabled belongings.<<elseif $carfaxRomeros is true>>Jean shared with you that the Romeros chickened out on exploring the fabled estate.<<elseif $carfaxQuiet is true>>Jean seemed to have something to say about the ad, but you decided to keep to yourself. Maybe one day you'll stop holding yourself back.<<else>>You [[wonder|jeanWonder]] if she's ever cased the place?<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $carfaxRead to true>>
<div class="fixed-header-buffer"></div>
You freeze as you watch Jean's poster come undone from the wall and curl over her head like an upside-down roller-blind.
You briefly think about helping her as your hands move to <<link[[your camera.|snapjean]]>>
<</link>><h4>You captured Jean!</h4>
<html>
<img src="twineassets/JeanPhoto.png" class="centerphoto">
</html>
Not to be defeated, Jean grabs the poster, and reattempts to set it in place. She's certainly determined.
<<set $CurrentMinute += 5>>
<return>
You wind your camera as you <<if $shots eq 1>>[[return to the center of the cafe|lucyArrives]].<<else>>[[return to the center of the cafe|MainHub]].<<endif>>
</return>
<<set $shots -=1>>
<<set $photoJean to true>>
<div class="fixed-header-buffer"></div>
<<if $skaterRead is false>>Your mind wanders to the times you've spotted Jean after school on her board trying out tricks. A fall here, a scrape there, and she's up like it's no big thing.
You remember her failing out of a trick once and being met with laughter from her spectating bandmates. Jean cracked a big smile as she teased them right back, making them all erupt into howls of delight.
Jean might be your kind of people—if people were your thing.<<else>>You reflect again how Jean might be your kind of people—if people were your thing.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $skaterRead to true>>
<div class="fixed-header-buffer"></div>
<<if $sportsRead is false>>You've seen that jacket and its owner all over the place—heading to some sports practice, or a club, and somehow too, even with the Romeros.
You wonder what it would be like to go for it—for all the social offerings and activites of teendom, like Arthur. You imagine trying out for something, but it quickly spirals into thoughts of failure. You look around and see your spectating peers soaking in your defeat. Their laughter is deafening—
You blink back the runaway thoughts. You won't give them anything else to talk about...It's safest staying on the sidelines.<<else>>You recall the swirling thoughts of doom that overwhelmed you as you look at Arthur's jacket again. You push them back, just as you push some hair behind your ear, as though that will set them both in place.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $sportsRead to true>><div class="fixed-header-buffer"></div>
<<if $arthurtsmileRead is false>>You hear a voice in your head, //"Isn't Arthur's smile dreamy?"//
Right. //There's// your smoking gun: Arthur Ho, who also happens to be Lucy's most prominent crush. //That's// why she wanted to meet at the cafe.
You can't help but frown. He's nice...ish. But not so nice that he's ever invited you to one of his many parties. Or even said //hi// to you in the hall. Lucy always tries to get you to tag along with her to one of his parties or shows, but why go someplace you're clearly not wanted?<<else>>You bristle at how Arthur plays the nice guy to the popular crowd, but not to you.<<endif>>
<<set $minute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $arthurSmile to true>>
<<set $arthurtsmileRead to true>>
<div class="fixed-header-buffer"></div>
<<if $backpackRead is false>>Your eyes lower to a green backpack. It's got band patches (including a personal fav of yours, Garafalo!), enamel pins, and some inky doodles, including the initials "KM."<<else>>You again look at Quinn's backpack, adorned with band patches like Garafolo! and some inky initials that read "KM."<<endif>>
<<if $photoQuinn is true>>Your mind drifts to your photo. You're relieved you managed to pull off a great shot of someone so difficult.<<else>>
//KM...//You vaguely recall that Quinn is a nickname. But what's his real name again?<<endif>><<if $usedCoin is true>>You stare down at the floor, trying to remember.<<elseif $haveCoin is true>>You stare down at the floor, trying to remember.<<else>> You stare into [[the distant floor,|coin]] trying to remember.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to watching the <<if $CurrentMinute gte 59>>[[arcade machine|lucyArrives]]<<else>>[[arcade machine|arcadeCabinet]].<<endif>>
</return>
<<set $backpackRead to true>><div class="fixed-header-buffer"></div>
Your eyes fall on a small glimmering spot on the floor.
//A quarter.// It draws you to its shiny surface. You run your fingers over the imprint of the good ol' bald eagle.
"Oh sick! Can I have that quarter?"
Quinn is addressing you, but his stare is squarely on the vibrant pixels of the arcade cabinet.
Give him the quarter?
[[Yes|coinYes]]
[[No|coinNo]]
<<set $haveCoin to true>><div class="fixed-header-buffer"></div>
You place the coin where the screen of the cabinet meets its shelf. And just in time.
"#@$&! How do I keep dying?!"
Quinn's fingers instinctively reach for the coin and pop it in. You can't help but be wrapped up in his life. It was yours, after all.
[[Beep! Boop! Beep!|quinnPhotoSetUp]]
<<set $usedCoin to true>>
<<set $haveCoin to false>><div class="fixed-header-buffer"></div>
Your fingers curl around the coin in answer.
Quinn dramatically shrugs. "What? Aw, c'mon!"
He turns his back to the machine, tossing a final eye roll your way. "Whatever."
//What's the big deal? It's just a quarter.//
<<set $CurrentMinute += 2>>
<return>
Return to watching the <<if $CurrentMinute gte 59>>[[arcade machine|lucyArrives]]<<else>>[[arcade machine|arcadeCabinet]].<<endif>>
</return>
<<set $haveCoin to true>>
<<set $usedCoin to false>><div class="fixed-header-buffer"></div>
"YEAHHH! TAKE THAT, $@#**#%!"
His eyebrows furrow as he grabs a power-up and mows down an oncoming horde of aliens.
[[Your hands move to your camera...|snapquinn1]]<h4>You captured Quinn!</h4>
<html>
<img src="twineassets/QuinnPhoto.png" class="centerphoto">
</html>
<<set $CurrentMinute += 5>>
<return>
You wind your camera as you <<if $shots eq 1>>[[return to the center of the cafe|lucyArrives]].<<else>>[[return to the center of the cafe|MainHub]].<<endif>>
</return>
<<set $shots -=1>>
<<set $photoQuinn to true>>
<div class="fixed-header-buffer"></div><<if $clothesRead is false>>The rawness of his outfit seems more of a style choice than wear and tear. As you consider this, you hear something in your head. //Markarian Cleaners.//
Right. His family runs a local dry cleaning and tailoring business. Looks like he picked up some things along the way.
You hate to admit it, but his style's pretty cool.<<else>>The deliberate distressing of Quinn's style remind you that Quinn's family runs Markarian Cleaners. In spite of yourself, you can't help but admit his style is kinda cool.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to watching the <<if $CurrentMinute gte 59>>[[arcade machine|lucyArrives]]<<else>>[[arcade machine|arcadeCabinet]].<<endif>>
</return>
<<set $clothesRead to true>><div class="fixed-header-buffer"></div><<if $jokesRead is false>>Before you can speak, he erupts into laughter at some apparent victory, his eyes staring unblinking at the screen.
His laugh sends you back to an afternoon at school last year.
//The hallway is particularly crammed as everyone changes classes. Like a salmon going upstream, you get jostled on your journey against the traffic of bodies, eventually careening into New Whitby High's #1 "jokester." Your eyes lock. Rattled, you can’t help but frown.
//“Watch it, misery chick!”//
Right. Quinn.//..Jerk.//<<else>>You recoil at the memory of Quinn's laughter at his own dumb "joke."<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to watching the <<if $CurrentMinute gte 59>>[[arcade machine|lucyArrives]]<<else>>[[arcade machine|arcadeCabinet]].<<endif>>
</return>
<<set $jokesRead to true>>
<div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">Seating Area</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Seating.png');" class="bg-image"></div><div class="content">
<<if $rememberedJon is true>><b>Jonathan Harker</b>, guitarist for The Romeros and your pal, lounges here reading a book.<<else>>//Oh,// you realize. //It's him. //<b>Jonathan Harker.</b> Guitarist for the Romeros. Your homeroom neighbor, and maybe even friend. A very //handsome// friend...
The butterflies in your stomach are flapping so loud, you worry he'll hear them.<<endif>>What gets you so nervous about him?
<ol>
<li>Is it the slight hunch from [[reading]] a book?</li><li>Or the way his glasses frame his lightly freckled face when he reads one of the [[notes]] you pass him in class?</li><li>Maybe it's his impeccable taste in [[music]]?</li><li>Play it cool and distract yourself with some nearby [[knickknacks]].</li><<if $joncomplete is true>><li>Or maybe, [[just chill out|jonPhotoOp]].</li><<endif>>
</ol>
<return>
Return to the <<if $CurrentMinute gte 59>>[[center of the room|lucyArrives]]<<else>>[[center of the room|MainHub]].<<endif>>
</return>
<<set $rememberedJon to true>>
<<if $jonreading && $jonmusic && $jonphotography is true>><<set $joncomplete to true>><<endif>>
</div>
<<set $Room to "booth">><div class="fixed-header-buffer"></div><<if $gameRead is false>>
Waves of aliens bombarding a pixely-spaceship. The graphics make your eyes light up and the chiptune music sets your heart ablaze.
Someone's mumbles keep you from getting lost in the moment.
"@#%&*@# aliens. Come at me!"
It's a game of one, and Quinn's still finding a way to trash talk it...<<else>>"#&*@!" Quinn's single player trash talk doesn't seem like it'll let up any time soon.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to watching the <<if $CurrentMinute gte 59>>[[arcade machine|lucyArrives]]<<else>>[[arcade machine|arcadeCabinet]].<<endif>>
</return>
<<set $gameRead to true>>
"So, your drink..?" Real smooth, Mina.
"Yeah, waiting on another double-shot latte. I have practice, well, soccer, after we wrap our band sesh."
<<set $CurrentMinute += 3>><div class="fixed-header-buffer"></div>
<h4>You captured Arthur!</h4>
<html>
<img src="twineassets/ArthurPhoto.png" class="centerphoto">
</html>
<<set $CurrentMinute += 5>>
<return>
You wind your camera as you <<if $shots eq 1>>[[return to the center of the cafe|lucyArrives]].<<else>>[[return to the center of the cafe|MainHub]].<<endif>>
</return>
<<set $shots -=1>>
<<set $photoArthur to true>>
<div class="fixed-header-buffer"></div>
<<if $jonmusicRead is false>>Your eyes spot his familiar headphones hanging around his neck.
After overhearing his music many times in homeroom, you've picked up on Jonathan's taste in music: noise, punk, ska, the list goes on. Swapping song recs has become regular practice between you two. Some of his suggested tracks were the first ones to help put words to how alone you feel. Listening to them feels likes wearing a warm blanket.
What truer form of friendship is there?<<else>>You feel warm as you think about the music and friendship Jonathan has brought into your life.<<endif>>
<<set $CurrentMinute += 2>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $jonmusicRead to true>>
<<set $jonmusic to true>>
<<if $jonreading && $jonmusic && $jonphotography is true>><<set $joncomplete to true>><<endif>>
<div class="fixed-header-buffer"></div>
<<if $jonnotesRead is false>>One quip about your teacher's "baby coffee cups" (turns out they're for espresso) and the two of you never stopped chatting. But when class begins, you keep it quiet, and instead pass each other intricately folded notes. From encoded messages (just in case of nosy onlookers) to riddles (you're both obsessed with sphinxes), much of your friendship has unfolded in those notes.
Maybe one day you'll actually hang out.<<else>>You smirk as you reminisce about homerooms enlivened by inside jokes and encoded riddles.<<endif>>
<<set $CurrentMinute += 2>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $jonnotesRead to true>>
<<set $jonphotography to true>>
<<if $jonreading && $jonmusic && $jonphotography is true>><<set $joncomplete to true>><<endif>>
<h4>You captured Jonathan!</h4>
<html>
<img src="twineassets/JonPhoto.png" class="centerphoto">
</html>
<<set $CurrentMinute += 2>>
<return>
You wind your camera as you <<if $shots eq 1>>[[return to the center of the cafe|lucyArrives]].<<else>>[[return to the center of the cafe|MainHub]].<<endif>>
</return>
<<set $shots -=1>>
<<set $photoJon to true>>
<div class="fixed-header-buffer"></div>
<<if $readingRead is false>>You look at the cover of his book, which is overtaken by the image of a giant bug. You recognize Kafka's //Metamorphosis// and can't help but comment, "The feeling of waking up as a giant cockrach. I know it all too well."
Jonathan smiles. "I tend to wake up as as a beetle, myself."
A grin creeps at your mouth. "The dung kind?"
"Please. Think way fancier: copper chafer!"
You nod in approval as though you have //any// idea what that is, and make a mental note to look it up later.<<else>>//What the heck is a copper chafer//, you wonder as you glance again at Jonathan's book.<<endif>>
<<set $CurrentMinute += 2>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $readingRead to true>>
<<set $jonreading to true>>
<<if $jonreading && $jonmusic && $jonphotography is true>><<set $joncomplete to true>><<endif>>
<h4>You captured the whole crew!</h4>
<html>
<img src="twineassets/PhotoAll.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn, Jean, Arthur, and Lucy!</h4>
<html>
<img src="twineassets/Photo4QuinnJeanArthurLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn, Jean, Jonathan, and Lucy!</h4>
<html>
<img src="twineassets/Photo4JeanJonQuinnLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn, Arthur, Jonathan, and Lucy!</h4>
<html>
<img src="twineassets/Photo4ArthurJonQuinnLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Jean, Arthur, Jonathan, and Lucy!</h4>
<html>
<img src="twineassets/Photo4ArthurJeanJonLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Arthur, Jonathan and Lucy!</h4>
<html>
<img src="twineassets/Photo3ArthurJonLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Jean, Jonathan and Lucy!</h4>
<html>
<img src="twineassets/Photo3JeanJonLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn, Jean, and Lucy!</h4>
<html>
<img src="twineassets/Photo3QuinnJeanLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn, Arthur, and Lucy!</h4>
<html>
<img src="twineassets/Photo3QuinnArthurLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Arthur, Jean, and Lucy!</h4>
<html>
<img src="twineassets/Photo3ArthurJeanLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Jonathan, Quinn, and Lucy!</h4>
<html>
<img src="twineassets/Photo3JonQuinnLucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><div class="fixed-header-buffer"></div>
<center><i><b>//SLAM!//</b></i></center>
You look toward the sound and see Lucy struggling to shut the windswept door behind her. She calls to you across the cafe, unbothered that she's drawing a ton of attention (or perhaps, intentionally encouraging it). "HEY MINA! Sorry I'm late!"
Your uber-popular bestie is met with hellos from bandmates. You give her a meek wave, but she's too caught up with them to catch it. So you push past your nerves and manage a "Hey Luce."
And now all eyes are suddenly [[on you.|Lucy&Mina]]<div class="fixed-header-buffer"></div>
"Mina!!!" Lucy embraces you.
"Finally. I was starting to wonder if you'd show!" you chide her.
"I wasn't <i>that</i> late. Well, no later than usual..." You catch a glimmer in Lucy's eye. "Hey! [[Got any shots left|groupassembles]]?"<div class="fixed-header-buffer"></div>
Before you can answer, Lucy barrels onward. "Grab a group pic of me and The Romeros!"
Ever social media-obsessed, Lucy doesn't miss an opportunity for content. And even though she knows you hate posed photos, she also knows you'll give into her and take a great pic.
Suddenly, the bandmates assemble together with Lucy. You hold up your camera.
Lucy looks squarely at you with a ridiculous smile as she teases you with your favorite phrase...
<<if $photoQuinn is true && $photoJean is true && $photoArthur is true && $photoJon is true>>[["CHEESE!"|finalimagefullgroup]]
<<elseif $photoQuinn is true && $photoJean is true && $photoArthur is true>>[["CHEESE!"|finalimage3a]]
<<elseif $photoQuinn is true && $photoJean is true &&
$photoJon is true>>[["CHEESE!"|finalimage3b]]
<<elseif $photoQuinn is true && $photoArthur is true &&
$photoJon is true>>[["CHEESE!"|finalimage3c]]
<<elseif $photoJean is true && $photoArthur is true &&
$photoJon is true>>[["CHEESE!"|finalimage3d]]
<<elseif $photoArthur is true && $photoJon is true>>
[["CHEESE!"|FinalImage2a]]
<<elseif $photoJean is true && $photoJon is true>>
[["CHEESE!"|FinalImage2b]]
<<elseif $photoQuinn is true && $photoJean is true>>
[["CHEESE!"|FinalImage2c]]
<<elseif $photoQuinn is true && $photoArthur is true>>
[["CHEESE!"|FinalImage2d]]
<<elseif $photoArthur is true && $photoJean is true>>
[["CHEESE!"|FinalImage2e]]
<<elseif $photoJon is true && $photoQuinn is true>>
[["CHEESE!"|FinalImage2f]]
<<elseif $photoArthur is true>>
[["CHEESE!"|FinalImageArthurSolo]]
<<elseif $photoJean is true>>
[["CHEESE!"|FinalImageJeanSolo]]
<<elseif $photoJon is true>>
[["CHEESE!"|FinalImageJonSolo]]
<<elseif $photoQuinn is true>>
[["CHEESE!"|FinalImageQuinnSolo]]
<<else>>
[["CHEESE!"|FinalImageLucySolo]]
<</if>><center>------------------------
''CORVUS''
------------------------</center>
But not much more than that.
Your mind drifts back to Lucy.
<<if $time lte 9>>
She was supposed to meet you here, but she's nowhere in sight. May as well kill some time|hub before they dive into practice.
<<elseif $time lte 19>>
Huh, she’s still not here yet. May as well [[keep busying myself|hub]] before they start up.
<<elseif $time lte 29>>
You catch the group taking turns looking at the door, probably hoping she'll walk through it any second. You're always making fun of her for operating on "Lucy Time." She'll probably show soon, but for the Romeros, maybe not soon enough.|hub
<<elseif $time gte 30>>
Suddenly, you hear a knock at the door|lucyarrives.
<<endif>><div class="fixed-header-buffer"></div>
<<nobr>>
<<set $CurrentHour to 3>>
<<set $CurrentMinute to 54>>
Current time: <<print $CurrentHour>>:<<print $CurrentMinute>> pm
<html><br><br></html>
[[Advance a minute.|ContinuingPassage]]
<</nobr>><<nobr>>
<<if $CurrentMinute is 59>>
<<set $CurrentHour += 1>>
<<set $CurrentMinute to 0>>
<<else>>
<<set $CurrentMinute += 1>>
<</if>>
Current time: <<print $CurrentHour>>:<<if $CurrentMinute lt 10>>0<<print $CurrentMinute>>
<<else>><<print $CurrentMinute>>
<</if>> pm
<html><br><br></html>
[[Advance a minute.|ContinuingPassage]]
<</nobr>><h4>You captured Lucy!</h4>
<html>
<img src="twineassets/Photo1Lucy.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Arthur and Lucy!</h4>
<html>
<img src="twineassets/Photo2LucyArthur.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Jean and Lucy!</h4>
<html>
<img src="twineassets/Photo2LucyJean.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Quinn and Lucy!</h4>
<html>
<img src="twineassets/Photo2LucyQuinn.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><h4>You captured Jonathan and Lucy!</h4>
<html>
<img src="twineassets/Photo2LucyJon.png" class="centerphoto">
</html>
During your time in the cafe, you also...
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>Didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>Pondered about the future of the Carfax Estate with Jean.<<else>>Ignored Jean.<<endif>></li>
<li><<if $ghostieYes is true>>Foolishly promised to trade a Ghostie from your non-existent collection with Jonathan.<<elseif $ghostieNo is true>>Bonded with Jonathan over your openness to visitors from the beyond.<<else>>Kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>Found a coin on the floor and used it to snag a photo of Quinn.<<else>>Avoided Quinn and his gaping piehole.<<endif>></li>
<li><<if $usedjukebox is true>> Used the coin on the Jukebox to play<<else>> Didn't use the jukebox.<<endif>><<if $MazzyStar is true>> the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>> the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>> the British synth beats of The Citizenry.<<endif>></li>
</ol>
<center>
<return>
[[Continue to a message from the creators!|Thankyoumessage]]
</return>
</center><div class="fixed-header-buffer"></div>
<<if $knickknacksRead is false>>Your eyes graze over the assortment of nearby knickknacks and land on a set of porcelain ghosts, each a different shape, size, and pattern: one is small, speckled, and blue; another is stocky and stark white. Ghosties. There's an urban legend that the lost souls of New Whitby will come haunting unless you have a Ghostie already inhabiting your home.
Jonathan is looking at you. "Oo, you know, we should totally swap Ghosties sometime!"
Ghosties are always supposed to be gifted, never purchased for yourself. So his offer would be exciting...if you hadn't gotten rid of your Ghosties awhile ago...
You need to give Jonathan a reply.
[[Agree, even though you have nothing to trade.|ghostieYes]]
[[Quickly make up some kind of excuse for why you can't.|ghostieNo]]
<<else>>You recall Jonathan offering to trade Ghosties, although you got rid of your guardian spirits.<<endif>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $knickknacksRead to true>><div class="fixed-header-buffer"></div>
<<if $DannyExpression is false>>The two baristas move together in a silent rhythm, one curtly tapping old grinds out of a metal portafilter, the other passing parts and ingredients.
As the warm, earthy scent of coffee tingles your senses, you get swept up in it. You don't even like coffee, but the aroma is an undeniable warm blanket. And the process to create the perfect cup is so mechanical, yet needs the right finesse. It reminds you of developing your photos.
You glance up at the baristas' faces. There's something familiar about them. But perhaps it's just the familiar sentiment of enjoying your craft.<<else>>You take another look for the familiar something in the baristas' faces, but it might just be your shared reverie of making something that you love.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $DannyExpression to true>>
<div class="fixed-header-buffer"></div>
<div class="fixed-header">
<h1 class="location-name">The Jukebox</h1>
<h2 class="time-shots">
<span><<if $CurrentMinute gte 60>>2<<else>>$CurrentHour<<endif>>
:<<if $CurrentMinute gte 60>>00<<else>>$CurrentMinute<<endif>></span>
<span class="shots-link">[[|Shots]]</span>
<span>Shots: $shots </span>
</h2>
</div><div style="background-image:url('twineassets/Jukebox.png');" class="bg-image"></div><div class="content">
For just a quarter, you can control the vibe of the whole joint. That's a lot of power to wield and it's yours for the taking.
<<if $haveCoin is false>> You feel around in your pocket and come up empty.<<else>>You retrieve the quarter you pocketed earlier and flip through your options. You decide to go with...
<li>The soulful indie rock group [[Garafalo!|Fade Into You]]</li>
<li>British synth sensations [[The Citizenry|Personal Jesus]]</li>
<li>The East Village punk rock legends [[P. Ramon|I Wanna Be Sedated]]</li>
<<endif>>
</div>
<return style="position:relative">
Return to the <<if $CurrentMinute gte 59>>[[center of the room|lucyArrives]]<<else>>[[center of the room|MainHub]].<<endif>>
</return>
<<set $Room to "jukebox">><div class="fixed-header-buffer"></div>
The record flips onto the platter. A grungy female singer unleashes her dreams over a surreal guitar twang.
Someone nearby seems to approve of your song selection. <<if $haveCoin is true>>"Oooo, nice!" You turn your head to see who, and discover [[a second chance at a great shot|quinnPhotoSetUp2]].<<else>>
<<set $CurrentMinute += 4>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[center of the cafe|MainHub]]<<else>>[[center of the cafe|MainHub]].<<endif>>
</return><<endif>>
<<set $MazzyStar to true>>
<<set $Ramones to false>>
<<set $DepecheMode to false>>
<<set $usedCoin to true>>
<<set $usedjukebox to true>><div class="fixed-header-buffer"></div>
The record flips onto the platter. A menacing drum beat pounds with the undercurrent of a deep electric bass.
<<set $CurrentMinute += 4>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[center of the cafe|MainHub]]<<else>>[[center of the cafe|MainHub]].<<endif>>
</return>
<<set $$$usedCoin to true>>
<<set $DepecheMode to true>>
<<set $MazzyStar to false>>
<<set $Ramones to false>>
<<set $usedCoin to true>>
<<set $usedjukebox to true>><div class="fixed-header-buffer"></div>
The record flips onto the platter. A high tempo guitar underscores matching fast-paced lyrics.
<<set $CurrentMinute += 4>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[center of the cafe|MainHub]]<<else>>[[center of the cafe|MainHub]].<<endif>>
</return>
<<set $$$usedCoin to true>>
<<set $Ramones to true>>
<<set $MazzyStar to false>>
<<set $DepecheMode to false>>
<<set $usedCoin to true>>
<<set $usedjukebox to true>><div class="fixed-header-buffer"></div>
<<if $coverRead is false>> You look back at him. He may ooze charisma, but as he momentarily stares away from his phone, there's something you recognize in him. A daze creeping behind his eyes. A heaviness at the corners of his smiling mouth.
In the the quiet of the cafe, his pristine cover has slipped, and the storm brewing beneath leaks out.<<else>>You look again, and there's definitely a heaviness in Arthur's expression. You wonder if Lucy's ever noticed it, too.<<endif>>
<<if $photoArthur is false>>You reach for your camera as a thought tugs at your mind. //Maybe we're all worth a [[closer look|snaparthur]].//<<else>>Your capture might show a new side of him.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $coverRead to true>>
<div class="fixed-header-buffer"></div>
<center><i>A trail of water...
A prone figure...
The marks on [[her body...|SFX]]</i></center><div class="fixed-header-buffer"></div>
<<if $SeaMonsterRead is false>>You step toward the poster as your eyes take in its headline, "Beware the New Whitby Sea Monster!"
The many strange happenings in New Whitby have bred a lot of tales: Disappearances in the bay. Mysterious appearances downtown. Some more ridiculous than others, and not all with fun mascots.
But you can't help but find credence in some of the stories. For you, it's not about the thrills. There's something about the shadows of the unknown that tugs at your mind.
<<else>>You stare at the poster again. Your thoughts get mixed up in the legends you've heard and the memory of a day you'd rather forget.<<endif>>
<<if $photoJean is false>>Your mind drifts to your own [[sordid tale|Memory]].
<<else>>You turn away, shutting away the memory the poster stirs up, and instead reflect on the shot you got of Jean, which is sure to be a fun one.<<endif>>
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $SeaMonsterRead to true>>
<div class="fixed-header-buffer"></div>
//BUMP!//
You hear a short yelp next to you. "Ah!"
You step back from the Sea Monster poster. Wrapped up in your thoughts, you'd gotten too close to Jean and accidentally bumped into her. Now she's precariously wobbling on the chair.
You blurt out an apology. [["Sorry!"|Postersnap]]<div class="fixed-header-buffer"></div>
I'm not the biggest country guy, but damn. Michael Nesmith might convert me.
Success! He's engaging in conversation with you. No presh, right? He's one of your best buds! (Or, well, your only bud aside from Lucy. And who just so happens to make your palms sweaty...)
You're pretty sure your belly is glowing with a warm goo, but you don't want to look down to check.
He holds up Kafka's Metomorphosis."I got sidetracked with some comics (you gotta check out Bloom!), so now I'm catching up on my English homework. It's a fun read, though!"
Why are my palms sweaty?
Huh?
What?
What about your palms?
I didn't say anything.
//Holy hell. What is wrong with me.
Your stomach bellyflops as you return to...
Suddenly, Jon lights up. "Mina. FANTASTIC. I've become obsessed with Poly Styrene and X-Ray Spex!"
He begins to totally nerd out. "They're so different. They're like, a blend of punk and absolute fun!" This is Jonathan in his purest form: a plethora of facts and random details, all of which spark him to burn ever brighter.
You don't want to watch this dissertation through your viewfinder, but you also can't pass up the opportunity to capture Jon's essence|jonPhoto.
<<set $CurrentMinute += 5>>
"Alright, Molyneux, got any new puzzles lately?"
Jonathan sits up straight "Good timing!" He rifles through his pocked and pulls out his phone, which he navigates to...something.
INSERT PUZZLE HERE
PUZZLE OPTIONS
I spy with my little eye
OH come on, this place has
No no, you'll get it. It's something only ou and I woudl carea bout anyway.
Suddenly, Jon lights up. "Mina. FANTASTIC. I've become obsessed with Poly Styrene and X-Ray Spex!"
He begins to totally nerd out. "They're so different. They're like, a blend of punk and absolute fun!"
You don't want to watch this dissertation through your viewfinder, but you also can't pass up the opportunity to capture Jon's essence|jonPhoto.
<<set $CurrentMinute += 5>>
---
Suddenly Jonathan looks up at you. "Hey!" He lowers his voice. "My last class on Friday was art studio. I left the window open for you juuust a crack." Jonathan has become a bit of a fan of your photos, and he's started helping you with some of the more clandestine aspects of your work.
"Amazing! I should be able to make my way in no problemo."
You flash knowing smiles at each other. You're pretty sure no one cares if you use the school photo lab, but you and your partner-in-possible crime still keep it on the DL. Just in case.
<div class="fixed-header-buffer"></div>Quinn's focus is on the screen of the arcade machine, but his head moves in revery to the song. He nods and croons along.
Between the game and the song, he's totally lost to the moment.
You give a little smirk as your hands move to [[capture |snapquinn2]] him. //Point, Mina.//<h4>You captured Quinn!</h4>
<html>
<img src="twineassets/QuinnPhoto2.png" class="centerphoto">
</html>
<<set $CurrentMinute += 5>>
<return>
You wind your camera as you <<if $shots eq 1>>[[return to the center of the cafe|lucyArrives]].<<else>>[[return to the center of the cafe|MainHub]].<<endif>>
</return>
<<set $shots -=1>>
<<set $photoQuinn to true>>
<<set $photoQuinnJukebox to true>>
<div class="fixed-header-buffer"></div>
<<if $jonPhotoOpRead is false>>Unsure of your next move, you take a deep breath and slowly release. Jonathan continues to read, absorbed in his book. He's unperterbed by anything going on around him—not the rain, the thunder, and certainly not your presence.<<else>>You already captured the unbothered essence of Jonathan, who remains unbothered by storm's din or your presence.<<endif>>
<<if $photoJon is false>>And then it hits you—to get a good photo of Jonathan, there's nothing you need to evoke. That would be forced, and he's so...effortless.
As he moves a hand to his chin, some event in the book drawing his deeper focus, you likewise dial the focus on your [[camera|snapjon]].<<else>><<endif>>
<<set $CurrentMinute += 2>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $jonPhotoOpRead to true>>
---
You check the time. It's only 1:15pm.
Lucy promised she'd be here by 2.
You check the dial on your camera. 5 shots left.
Your hands instinctively reach for the <b>mechanical camera</b> dangling from your neck. May as well make the most of things and try to get some shots.
A good shot, by your standards, captures an unposed high-pitch emotion. But as soon as your camera is up, people instinctively say “cheese" and match their plastic grin with a practiced smile.
//Ugh.//
But perhaps like the apparitions around New Whitby, if you get people to let their guard down, maybe a good shot will [[reveal itself|MainHub?
You push open the door to the cafe.
The musty scent of the rain stays with you as you step into an old cafe. The floorboards, permanently weighed down by time, creak under your step.
The sound draws some stares from the customers. Their eyes bring heat to your face, like a moth in the sun: you shouldn't be here.
Your thoughts begin to race.
//Please don’t say anything, please don’t say anything.//
Well, more like you //recognize// them. But //familiar//...is knowing a name and a face enough to call it that?
You look out the front window, wondering where Lucy is. The storm has shifted into a downpour, and the droplets bounce off the sidewalk, like frenzied sprites.
You hope she's okay, but you also can't help but think she wouldn't be out in this mess if she could just show up on time. //Oh, Luce.//
You turn away from the window and take in the room.
[[May as well kill some time.|Instructions//Meet the Romeros
----------
Time: <<print $CurrentHour>>:<<print $CurrentMinute>>pm
----------
Shots: $shots
----------<html>
<img src="twineassets/NewWhitby.png" class="center">
</html>
//Graphic: A slightly beat up town sign that says "Welcome to New Whitby." Mina is riding past it, but the main focus is the sign. Some mist obscures both slightly, setting the mood.//
<i>New Whitby. Home of horrors and urban legends. Is it the fog from the bay playing tricks, or bored teens making the most of mundane suburbia?
For Mina Murray, she can't help but wonder if it's [[something more?|ParkBike]]</i>Get Ready...
You go over everything in detail:
A clock on the wall reads <span style class="emphasistext"> 1:15pm.</span>
Lucy promised she'd be here by <span style class="emphasistext"> 2:00pm.</span>
You check the dial on your camera.<span style class="emphasistext"> 5 shots left.</span>
Mina's eyes scan the room dotted with people - she's pretty sure they're all in The Romeros. She grins to herself that her hunch about Lucy's motivations was right, but it's wiped away as eyes flicker to Mina for just a moment - just long enough for her heart to creep up into her throat.
//You know these people, you've seen them around plenty.// But your self-reassurce does little to slow your quickening heartrate. You moves to the center of the cafe and grip your camera as you wonders, //what does it mean to really know someone?//
<<set $CurrentHour to 1>>
<<set $CurrentMinute to 15>>
<<set $shots to 5>>
<<set $rememberedArthur to false>>
<<set $rememberedJean to false>>
<<set $rememberedJon to false>>
<<set $rememberedQuinn to false>>
<<set $photoArthur to false>>
<<set $photoJean to false>>
<<set $photoJon to false>>
<<set $photoQuinn to false>>
<<set $haveCoin to false>>
<<set $gotCoin to false>>
<<set $arthurSmile to false>>
<<set $joncomplete to false>>
<<set $jonreading to false>>
<<set $jonmusic to false>>
<<set $jonphotography to false>>
<<set $joncomplete to false>>
<<set $DannyExpression to false>>
<<set $QuinnPhotoJukebox to false>>
<<audio rain stop>>
<<set $sportsRead to false>>
<<set $arthurtsmileRead to false>>
<<set $coverRead to false>>
<<set $SeaMonsterRead to false>>
<<set $skaterRead to false>>
<<set $carfaxRead to false>>
<<set $funeralhomeRead to false>>
<<set $knickknacksRead to false>>
<<set $jonmusicRead to false>>
<<set $jonnotesRead to false>>
<<set $jonPhotoOpRead to false>>
<<set $readingRead to false>>
<<set $backpackRead to false>>
<<set $clothesRead to false>>
<<set $jokesRead to false>>
<<set $gameRead to false>>
<<set $teaRead to false>>
<<set $pastryRead to false>>
<<set $jeanWonder to false>>
<<set $usedjukebox to false>>
<<set $carfaxQuiet to false>>
<<set $carfaxRomeros to false>>
<<set $carfaxThoughts to false>><div class="fixed-header-buffer"></div>
<center><font size="15">
[[SNAP!|jeanphoto]]
</font></center><div class="fixed-header-buffer"></div>
<center><font size="15">
[[SNAP!|quinnPhotoOp]]
</font></center><div class="fixed-header-buffer"></div>
<center><font size="15">
[[SNAP!|quinnPhotoOp2]]
</font></center><div class="fixed-header-buffer"></div>
<center><font size="15">
[[SNAP!|jonPhoto]]
</font></center><div class="fixed-header-buffer"></div>
<center><font size="15">
[[SNAP!|arthurPhoto]]
</font></center>
<<if ($photoJean is true) && ($photoArthur is true) && ($photoQuinnJukebox is true) && ($photoQuinn is true) && ($photoJon is true)>>You've captured all of the Romeros.<<else>>You still need to capture:<<endif>>
<<if $photoJean is false>><<if $rememberedJean is true>><li>Jean.</li><<else>><li>The redheaded-girl.</li><<endif>><<endif>><<if $photoArthur is false>><<if $rememberedArthur is true>><li>Arthur.</li><<else>><li>The impatient jock.</li><<endif>><<endif>><<if $photoJon is false>><<if $rememberedJon is true>><li>Jonathan.</li><<else>><li>The cozy reader.</li><<endif>><<endif>><<if $photoQuinn is false>><<if $rememberedQuinn is true>><li>Quinn.</li><<else>><li>The arcade player.</li><<endif>><<endif>>
<<if $photoJean is true>>
<html>
<img src="twineassets/JeanPhoto.png" class="center">
</html><<endif>>
<<if $photoArthur is true>>
<html>
<img src="twineassets/ArthurPhoto.png" class="center">
</html><<endif>>
<<if $photoQuinn is true>>
<html>
<img src="twineassets/QuinnPhoto.png" class="center">
</html><<endif>>
<<if $QuinnPhotoJukebox is true>>
<html>
<img src="twineassets/QuinnPhoto2.png" class="center">
</html><<endif>>
<<if $photoJon is true>>
<html>
<img src="twineassets/JonPhoto.png" class="center">
</html><<endif>>
<returntextbar>
Return to the <<if $Room is "MainHub">>[[center of the cafe|MainHub]]<<elseif $Room is "jukebox">>[[the jukebox|jukebox]]<<elseif $Room is "booth">>[[the seating area|booth]]<<elseif $Room is "Bulletinboard">>[[bulletin board|Bulletinboard]]<<elseif $Room is "arcadeCabinet">>[[the arcade cabinet|arcadeCabinet]]<<elseif $Room is "Counter">>[[the counter|Counter]]<<endif>>.
</returntextbar><div id="startscreen"><img src="twineassets/startscreen.png" class="startscreen-img"><div class="startscreen-button-wrap">
<h2 class="startscreen-button">[[PRESS START!|InstructionsPrologue2]]</h2>
</div></div><html>
<img src="twineassets/ParkBike.png" class="center">
</html>
//Graphic: Mina parking her bike, phone buzzing, thunder in the distance as drops begin to fall. SFX: Krack-oom!//
<i>On this perefctly gloomy autumn day, Mina was out scouting photos at her usual haunts before meeting up with her effervescent BFF Lucy at Cafe Ampersand. Lucy was very insistent on the venue, and Mina can't help but wonder if it has to do with it being local band, The Romeros, usual hangout spot? [[Lucy's|Text]] been a little obsessed with them lately for some reason...</i><html>
<img src="twineassets/Text.png" class="center">
</html>
//Graphic: Mina is holding her phone. It displays a text from Lucy West.//
<i>Looks like Lucy's going to be late.
With thunder echoing through the air, Mina can't wait outside for her, but going in means sitting idle and alone, which lately draws unwanted stares...
Mina instinctively touches her camera, which hangs at the ready around her neck, and checks her film. Only a few photos left. Maybe she can keep herself busy and finish the last shots?
But a good portrait is hard to capture. She needs the subject unposed and natural, and when she readies her camera, people tend to slip into a practiced grin, spoiling it.
Maybe if she's subtle and gets people to let their guard down, a good shot will reveal itself?</i>
When you're ready, [[push open the door|InstructionsPrologue2 OLD]].
<<set $CurrentHour to 1>>
<<set $CurrentMinute to 15>>
<<set $shots to 5>><div class="fixed-header-buffer"></div>
<<if $funeralhomeRead is false>>The Seward Funeral Home is a generations-old establishment in downtown New Whitby, run by Jean's parents. You've been inside only once; the overly sweet scent of too many flowers overpowered your senses.
You think back to when your parents had a meeting with the Sewards. You sat at the bottom of the staircase, pondering the recent terrible news. Jean, an acquaintence at best, sat next to you in silence. You found her quiet presence comforting.<<else>>You think back again on Jean's complementary silence during your one and only visit to her family's funeral home.<<endif>>
<<set $CurrentMinute += 3>>
<returntextbar>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</returntextbar>
<<set $funeralhomeRead to true>>
<div class="fixed-header-buffer"></div>
<<if $teaRead is true>>You still have your tea.<<elseif $pastryRead is true>>You're still full from the scone.<<else>>Your eyes take in the flaky fresh pastries and aluminum tea tins. Hrm...
Order some [[tea]].
Order a [[pastry]].
[[Never mind]]<<endif>>.
<<if $teaRead is true>><return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]
</return><<endif>><<elseif $pastryRead is true>><return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.</return>
<<endif>><div class="fixed-header-buffer"></div>
In a smooth exchange, you order and tap your phone to pay. You're served a tall paper cup filled with loose leaf black tea. You hold onto your piping hot drink. It won't cool enough for a while, but its warmth offers you comfort, and you don't mind over-steeped—
"Love me some black tea. Especially iced. I make this amazing creatine-infused one when I'm lifeguarding. Sends me flying through the water!"
Arthur seems to be waiting for a response to his manic commentary. "Cool," you murmur.
"Yeah!"
It seems like he wants you to keep talking. "Guess a lifeguard can never swim fast enough."
His smile momentarily flickers. "No...But that's what my power tea is for!" He turns his gaze back to the counter.
That was strange. You wonder what Arthur might have witnessed in his time sitting perched in the lifeguard chair.
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $teaRead to true>>
<div class="fixed-header-buffer"></div>
You pull out your phone to pay as a honey scone is placed into a parchment paper envelope. It crunches in your hand as you take a delicate bite. The subtle hint of honey envelops your tongue.
Suddenly, you feel eyes on you. You look at Arthur, who is staring at your pastry, wrinkling his nose at your selection. His eyes suddenly dart to yours. Realizing his judgmental glance has been caught, he flicks back into a smile before looking away.
You scarf down the rest of your scone. That'll solve that.
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return>
<<set $pastryRead to true>><div class="fixed-header-buffer"></div>
On second thought, you'll pass.
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[counter|lucyArrives]]<<else>>[[counter|Counter]]<<endif>>.
</return><div class="fixed-header-buffer"></div>
You muster your best warm smile. "Sure!"
Well, this is a bit of problem. You don't have any Ghosties to trade. And buying one for yourself breaks the tradition. They say doing so will send an angry spirit to your home. While the thought of seeing a ghost amazes you, you'd prefer not to have one over in a bad mood.
The realization that you might have to ask your parents to gift you a Ghostie fills you with dread. Asking them for anything, even a small thing, always turns into an invitation to pry into your life. Great.
"Sick, this'll be fun!" Jonathan assures you before getting absorbed again in his book.
Yes. Fun. You sigh inwardly.
<<set $CurrentMinute += 4>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $ghostieYes to true>><div class="fixed-header-buffer"></div>
"Sorry, Ghosties aren't really my thing." You look away, unsure if you can share your true reasoning.
"Seriously? They seem <i>very</i> your thing."
You decide to risk it. "Maybe, but, wouldn't it be kinda cool to be visited by a ghost?"
Jonathan's eyebrows knit before a small smile springs forth. "Ha, who knows? But I feel like I totally should have seen that coming! Of course you'd invite one over for a haunting!"
"Well, I didn't say <i>that</i>. Just a quick hello!"
You both chuckle. Lucy hates talking about this stuff, so you're extra glad that Jonathan doesn't shy away from it.
<<set $CurrentMinute += 4>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[seating area|lucyArrives]]<<else>>[[seating area|booth]].<<endif>>
</return>
<<set $ghostieNo to true>><div class="fixed-header-buffer"></div>
Before you can get a word out, Jean notices the ad, too. "Who would buy that place? I wonder if they'll tear it down."
[[Share your thoughts.|carfaxThoughts]]
[[Ask if she's ever visited.|carfaxRomeros]]
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $jeanWonder to true>><div class="fixed-header-buffer"></div>
During your time in the cafe, you also:
<ol>
<li><<if $pastryRead is true>>Ordered a pastry and felt the silent judgement of Arthur.<<elseif $teaRead is true>> Ordered a tea and saw something rattle Arthur's nerves.<<else>>You didn't order anything at the counter.<<endif>></li>
<li><<if $jeanWonder is true>>You wondered about the future of the Carfax Estate.<<endif>><<if $carfaxQuiet is true>>Despite Jean's interest, chose not to talk to her about it. <<elseif $carfaxRomeros is true>>Jean confided in you that the Romeros are more chicken than they seem.<<elseif $carfaxThoughts is true>>You mused with Jean about the potential purchase of the rumored monkey's paw.<<else>>You didn't talk to Jean at all.<<endif>></li>
<li><<if $ghostieYes is true>>You foolishly promised to trade a Ghostie from your non-existant collection with Jonathan.<<elseif $ghostieNo is true>>You bonded with Jonathan over your openness to visotors from the beyond.<<else>>You kept your conversation with Jonathan to a minimum.<<endif>></li>
<li><<if $photoQuinn is true>>You found a coin on the floor. <<else>>You avoided Quinn and his gaping pie hole.<<endif>><<if $usedjukebox is true>>You used it on the Jukebox to play<<endif>><<if $MazzyStar is true>>the soulful indie rock sounds of Garafalo!<<elseif $Ramones is true>>the punk rock legends, P. Ramon.<<elseif $DepecheMode is true>>the British synth beats of Tabernac.<<endif>></li>
</ol>
<div class="fixed-header-buffer"></div>
"I wonder what they'll do with all the stuff they say is left inside," you muse aloud.
"I hope they do a mega estate sale," Jean says. "I wonder how much the monkey paw'll go for..."
"If they find it."
"If it's even real," Jean says.
You decide to keep an eye on the Carfax Estate, if only to see if anything turns up that proves the rumors about it are true.
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $carfaxThoughts to true>>[[Stay quiet.|CUTcarfaxQuiet]]
<div class="fixed-header-buffer"></div>
Jean's eyes flicker to the ad as you take it in. You blink back at the ad, unsure what to say. Jean takes your cue and goes back to what she was doing.
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $carfaxQuiet to true>><div class="fixed-header-buffer"></div>
You cast your eyes to Jean, and inelegantly clear your throat. "Hey, you ever check out Carfax?"
She pauses, fighting with the poster. "We always talked about it, but I think the rest of the Romeros are more chicken than they want people to know. Well, I guess now //you// know."
"Their secret's safe with me."
"I had a feeling." She gives you a look that might be a smile before turning back to her task.
<<set $CurrentMinute += 3>>
<return>
Return to the <<if $CurrentMinute gte 59>>[[Bulletin Board|lucyArrives]]<<else>>[[Bulletin Board|Bulletinboard]]<<endif>>.
</return>
<<set $carfaxRomeros to true>><div class="fixed-header-buffer"></div><i>New Whitby. Home of horrors and urban legends. Are all the rumors of supernatural events just the fog from the bay playing tricks, or bored teens making the most of mundane suburbia? For Mina Murray, she can't help but wonder if it's something more...
On this perfectly gloomy autumn day, Mina is out scouting photos at her usual haunts before meeting up with her BFF Lucy at Charon's Cafe. Although Mina has arrived on time, Lucy's running late.
A clock on the wall reads <span style="color:DarkTurquoise">1:15pm</span>.
Lucy promised she'll be here by <span style="color:DarkTurquoise">2:00pm</span>.
The dial on Mina's camera reads <span style="color:DarkTurquoise">5 shots left</span>.
It looks like some kids from Mina's school are here. She decides to busy herself with grabbing some portraits and finishing the last shots of her film roll.
But the type of portrait she prefers to capture isn't easy. She needs her subject unposed. Authentic. And when she readies her camera, people tend to slip into a practiced smile, spoiling the shot.
But if she's subtle and can catch people with their guard down, a good shot will [[reveal itself...|MainHub]]</i>
<<set $CurrentHour to 1>>
<<set $CurrentMinute to 15>>
<<set $shots to 5>>
<<set $rememberedArthur to false>>
<<set $rememberedJean to false>>
<<set $rememberedJon to false>>
<<set $rememberedQuinn to false>>
<<set $photoArthur to false>>
<<set $photoJean to false>>
<<set $photoJon to false>>
<<set $photoQuinn to false>>
<<set $photoQuinnJukebox to false>>
<<set $haveCoin to false>>
<<set $gotCoin to false>>
<<set $arthurSmile to false>>
<<set $joncomplete to false>>
<<set $jonreading to false>>
<<set $jonmusic to false>>
<<set $jonphotography to false>>
<<set $joncomplete to false>>
<<set $DannyExpression to false>>
<<set $sportsRead to false>>
<<set $arthurtsmileRead to false>>
<<set $coverRead to false>>
<<set $SeaMonsterRead to false>>
<<set $skaterRead to false>>
<<set $carfaxRead to false>>
<<set $funeralhomeRead to false>>
<<set $knickknacksRead to false>>
<<set $jonmusicRead to false>>
<<set $jonnotesRead to false>>
<<set $jonPhotoOpRead to false>>
<<set $readingRead to false>>
<<set $backpackRead to false>>
<<set $clothesRead to false>>
<<set $jokesRead to false>>
<<set $gameRead to false>>
<<set $teaRead to false>>
<<set $pastryRead to false>>
<<set $jeanWonder to false>>
<<set $usedjukebox to false>>
<<set $carfaxQuiet to false>>
<<set $carfaxRomeros to false>>
<<set $carfaxThoughts to false>>
<<set $ghostieYes to false>>
<<set $ghostieNo to false>>
<<set $backpackRead to false>><center>
<return>
THANKS FOR PLAYING!
</return>
</center>
We hope you enjoyed getting to know the cast of our upcoming graphic novel, //Children of the Night//, available for [[pre-order now!|https://www.abramsbooks.com/product/children-of-the-night-when-monsters-wake-book-1_9781419762642/]] Did you use up all your shots and get everyone in your final photo? You can always <<link "return to the start and try again.">>
<<run Engine.restart()>>
<</link>>
And don't forget to take a screencap and share your final shot tagged with #ChildrenOfTheNight online! We can't wait to see how you did!
'Til next time,
—Tory & Savi